![]() ![]() ![]() If Dungeons & Dragons is the lingua franca of most role-playing gamers, its definition of the role-playing experience defines an important touchstone helpful for critical study of the role-playing phenomenon. Most gamers' understanding of "what happens" in a role-playing game is therefore shaped by how D&D explains these concepts. An analysis of how D&D's manuals have explained the duties and roles of players throughout the game's many printings therefore offers a glimpse at the evolution of the role-playing form itself. Even those who eventually move on to other systems usually get their start with D&D. In that time, D&D has introduced millions of readers to the concept of role-playing. This fact is so well established in the conventional wisdom of the adventure games industry that it's difficult to find adequate sourcing for the assertion, and it seems ridiculous to even try. ![]() Thirty-one years after the invention of Dungeons & Dragons, the original role-playing game remains the most popular and financially successful brand in the adventure gaming industry. ![]()
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